English English

ARL Staff Blog

Visionweek Interview

08 Jul 2020

ARL Managing Director Ian Taylor has vast experience in technology and innnovation and shared some of his thoughts about a post-covid NZ during Visionweek NZ (8 June - 12 June 2020).

"What Covid taught us was that the most important highway we've got is the electronic one. So first of all for our kids, to ensure that they have access to the world and all the best learning. But then for our businesses, how many businesses are sort of struggling because they weren't on that highway or didn't understand it? It has to become second nature."

Above: Ian Taylor - Visionweek Interview

VR Learning Progress Report

16 Jan 2020
Above: Discoveries in VR Literacy and Numeracy Training

Methodist Mission Southern (MMS) delivers literacy and numeracy training into the Otago Corrections Facility, and they believe that Virtual Reality (VR) could help increase engagement with education - Animation Research Ltd has been working with MMS to achieve this, developing the VR pilot project following the success of the first prototype (developed at the University of Otago Information Science department).

The goals of the VR pilot project were to determine if VR would increase user engagement with contextualized literacy and numeracy learning, and to determine if it was viable to deliver education using VR in the longer term and to more prison sites.

Participants wore a VR headset and used a controller in each hand. This hardware ran from a standard PC, which also displayed the VR-view to instructors while the learners were immersed. There were two VR set-ups in each classroom session. The virtual environment was a mechanic's workshop with detailed virtual cars. VR activities included participating in a numeracy scavenger hunt, exploring an engine block, identifying hazards in the workshop, and participating in an adding game. Learners could also learn practical tasks such as assembling and disassembling a brake caliper, or fixing faulty brakes, while receiving a mini-lesson and learning associated vocabulary.

Activities in the virtual environment were reinforced by game-based activities on standard tablet devices, including doodling with purpose, checking for understanding (where learners relate what they have learned), and mind mapping. More specific activities included creating a parts catalog sequence and designing customer loyalty cards. Participants quickly learned how to use the VR and tablet technologies, and instructors noted that all learners were highly engaged with the VR pilot project, with most actively engaged in activities for the full two hours of each session.

The first VR pilot project sessions began in April 2019 and ran for 10 weeks. Progress was mapped using the Literacy and Numeracy for Adults Assessment Tool (LNAAT), measured in steps 1 to 6 - results indicated that all tested learners gained at least two steps in the LNAAT for numeracy and literacy. Learners also enjoyed a range of prototype grapheme-phoneme and number concept activities delivered via game-based VR, and ongoing development work is further exploring this.

Above: Video of different VR activities in the VR Pilot Project - still under development

ARL News

  • Visionweek Interview >

    ARL Managing Director Ian Taylor has vast experience in technology and innnovation and Read More
  • VR Learning Progress Report >

    Above: Discoveries in VR Literacy and Numeracy Training Methodist Mission Southern (MMS) delivers Read More
  • Time Tripper >

    Queenstown's Underwater World observatory has been turned into a virtual time machine called Read More
  • AgResearch HyperFarm >

    Dr Seth Laurenson and Dr Remy Lasseur from AgResearch and Animation Research Limited Read More
  • Land of Voyagers >

    Māori discovered Aotearoa because they went out looking for it, and it wasn’t Read More
  • TotalControl News >

    Airways International and Animation Research Limited (ARL) first deployed the TotalControl Air Traffic Read More
  • Treespace Visualization >

    Treespace is an environmental enterprise developed to enable large scale reforestation and ecological Read More
  • Unlocking Doors with VR >

    ARL is bringing virtual reality to Otago prison to help inmates learn to Read More
  • VR Learning >

    Over the past year, Animation Research Limited has been working in collaboration with Read More
  • AC36 Race Courses >

    The 36th America's Cup Race Course area was revealed on August 31, 2018. Read More
  • At the 118th US Open >

    During broadcast coverage of the 118th U.S. Open Championship, 10 holes had Fox Read More
  • Innovation in our DNA >

    "When it comes to innovation, isolation is our strength. Even in this day Read More
  • The Wynyard Basin Vision >

    The Wynyard Basin vision was animated by ARL's Virtual Eye for Emirates Team Read More
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • All
  • Apps
  • Cities
  • Effects
  • Nature
  • Systems
load more hold SHIFT key to load all load all
  • All
  • Apps
  • Cities
  • Effects
  • Nature
  • Systems
load more hold SHIFT key to load all load all
  • All
  • Apps
  • Cities
  • Effects
  • Nature
  • Systems
load more hold SHIFT key to load all load all
Your Privacy and Us - Animation Research Ltd, PO Box 5580, Dunedin 9016, NZ - ph +64 3 477 2995 - email info@arl.co.nz
We use cookies to track visits to our website. We do not store or share personal information.